Eruntalon
says:
The game could easily match the graphics of, say Half-Life for PC in a low resolution? but added to this are elements of Doom 3 - the game is extremely dark and it becomes neccesary to constantly switch between your weapons and a torch. The sprite affect coming from the torch alone is pretty fancy for the DS, let alone the way the torch light emphasizes the scary atmosphere.
There are however some down sides about the game that I consider personally: the map that charts your location is not implemented very well, as you have to switch between it and the game, plus you can't write on the map like you can with your notepad using the stylus, which would have been handy. The map is also a bit inaccurate.
Enemies respawn in rooms where you have defeated them, if you move from one room to another, then backtrack to those rooms.
There's too much health and ammo lying around the levels.
The music could be better, as I read one person's description on some forums which summed it up for me as 'carnival music on acid'.
What else... there could be more usable items in the game? The developers seem to have emphasized clutter in the game environment by adding stacks of debree, a lot of blood, and a lot of doors which you can't open, but that's probably better than bare hallways.
15 hours ago
Bendigo, Victoria