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Guides \ Feature Review: The Legend of Zelda - Phantom Hourglass

Touch screen controls? Cute cel-shaded graphics? A child hero? Shouldn’t that be recipe for destroying your hardcore gamer fan base?

By Matt Kelly (Robtot)

Meet The Legend of Zelda:Phantom Hourglass, one of the few Zelda games that is a direct sequel.
Back in the heyday of the Nintendo Gamecube, Nintendo demoed a new Zelda game at SpaceWorld 2000, taking the mature visual style of Ocarina of Time and bringing into the next-gen era of shiny jaw dropping graphics. The media was excited, the fans were excited, and it looked like we were going to get the most mature, best looking Zelda game to date. Then all news on the Zelda front went silent.

Fast forward a year, another SpaceWorld, fans and the media alike murmured ‘I hear there finally showing us the new Zelda game!’
And Nintendo did, but something had changed. Gone was the mature stylings of the demo, gone was adult Link and gamers all said hello to a graphic style called Cel-shading, a cartoon look for the new Legend of Zelda. Nintendo’s new game ‘The Wind Waker’ followed the adventures of a young Link across the vast oceans of the world. And like any good game set on the ocean, you had to have pirates. The game was a critical success, with great game play, deft story telling and beautiful cartoon like visuals, but there were some groups who weren't happy with Zelda’s new ‘kid friendly’ look.

If you hated it’s cartoon look back then, get ready to hate it all over again. Otherwise, get ready for a real treat as the world of Wind Waker returns, this time, to the Nintendo DS in the form of The Legend Of Zelda: Phantom Hourglass.
Legend Of Zelda Review

Our story opens with our hero Link and pirate/princess Tetra (aka Zelda) aboard her ship sailing in hunt of the mysterious ghost ship. Then out of fog, the ghost ship appears (uncanny eh), taking Tetra. Link in his cel-shaded plucky heroics goes after her, only to fall straight into the ocean. Washing up upon the shore of a nearby island to the voice of a snippy loud fairy called Ciela the adventure is on, Link’s out to save his damsel in distress Tetra and uncover the mystery of the ghost ship.

It’s right about now that you realize that Nintendo has gone for a casual meets hardcore gamer midway with its controls. The only thing you need to play this game is your stylus, as all the movement, fighting and puzzle solving is all done purely with touch screen controls. While this works beautifully most of the time some of Link’s maneuvers can be a little tricky under pressure. The roll is a great example, which requires you to quickly trace a little circle at the edge of the screen. When trying to fight off several guys at once it can be a little rough. Even with these few issues though, the touch controls are a breeze and do a lot to add pace to the fights, much like what the Wii remote did for Twilight Princess. And I’ll mention this right now, there is no alternative to touch. Nintendo is playing dad here and telling us how it’s done.
Legend Of Zelda Review

Touch controls also add a new element to puzzle solving, and the map puzzles are a great example of this. Through the game you’ll find clues such as where it’ll give you hints based around directly drawing on your map. Find 4 statues, run lines between them all and where they intersect is where you need to dig. It’s very enjoyable and also adds a bit of freedom to puzzle solving. Other mechanics involve drawing out boomerang paths, tapping to throw bombs and so on. To add to that, Phantom Hourglass makes further use of all the DS hardware from the microphone (blowing out fires) to actually closing and opening the DS as part of a puzzle.
Legend Of Zelda Review

Graphically, Phantom Hourglass is one of the most complex DS games to date. While the majority of the game play is taken from a birds eye view, all the environments are fully realized allowing cut scenes to take on a much more cinematic approach. It’s toon shaded graphics are varied and detailed, a rich visual treat. You’ll also find a great draw distance while on the ocean, aiding to the feeling you’re traveling through a big wide world. None of this fog two inches in front of your face rubbish for Link!
Legend Of Zelda Review

On the sound side of things, Phantom Hourglass maintains the high quality responsive sound effects of all the recent Zelda console adventures. Where it does fail though is in the music, what there is of it is very nicely composed but you will be hearing the same tunes, a lot. Recent Zelda games have used different music for towns and dungeons, a unique one reflecting each locations theme. Phantom Hourglass on the other hand seems to use a single piece of music for all the dungeons, and another for a large amount of the over world. While this is cosmetic issue, you may find yourself feeling like a few of the locations are blending together.

As I said earlier, Nintendo has gone for a casual gamer meets existing hardcore fan base approach with this title. Phantom Hourglass sometimes does feel like the next step up from the ‘touch generation’ brand of games. Characters will quite often repeat your objectives many a time before letting you get into the action and will bring them up again on a regular basis. Dungeons will feel shallow for long time Zelda players, a lot of areas are laid out with the problem and solution both in the same general spot, so you won’t find yourself back tracking to solve a puzzle. Dungeons in Phantom Hourglass are quite linear, you start at the entrance and end at the boss with no diversions in between.

Legend Of Zelda Review

Summary:


Despite it’s mentioned flaws, the flaws don’t get in the way of the game play. And beyond the core game experience, you’ll also have the chance to involve yourself in numerous side quests, treasure hunting, and ship upgrade collecting. If you’re a hardcore Zelda player, you’re going to find an enjoyable, somewhat lacking in depth, high paced Zelda game. For casual gamers, it’s a great stepping stone into the next level of gaming. The touch controls are addictive and are probably the closest thing you’ll find to feeling like a bit of a ninja while playing on the DS.

Gameplay - 8.5


The game has lost some depth in concession to casual gamers but you definitely won’t be bored at all. Puzzles will be quick to grasp for experienced Zelda players.

Graphics - 10


Stunning detail, excellent use of cel shading, great draw distances, a new bench mark for the DS

Sound - 8


Great use of SFX but the score is considerably low grade in terms of its repetitiveness. What is there though is nicely composed.

Replay - 8


There’s a lot to come back for, from side quests to collections, chances are this title will warrant a second play through for casuals and hardcore alike.

Overall - 8.75


Great game designed to appeal to much wider audience than the last few Zelda games. What issues there
are will pale in comparison to the enjoyment of this title.

27/10/2007 879 5

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Comments

ICC_06
Kudos: 6,296
Mates: 69
what the 8.75 that's a bit stingy its clearly a 9
12/02/2008
The World Ends With You
In Your Base Killing Your Doodz!
whyt_guy
Kudos: 161
Mates: 9
good review man
03/11/2007
Sydney (bossley park)
kebab
Kudos: 112
Mates: 8
wow top review great stuff
02/11/2007
nsw
G-Ramsey
Kudos: 1,293
Mates: 40
wow this is great! one of the best reviews i have seen.
31/10/2007
Harvest Moon DS
Where the fish are. :3
Robtot
Kudos: 736
Mates: 42
Cheers guys
28/10/2007
The World Ends With You - Games Like This Only Come Once
Guyver
Kudos: 12,122
Mates: 123
Nice work Robot
27/10/2007
The World Ends With You
Melbourne
chambalam
Kudos: 3,987
Mates: 100
Nice one man, good review.
27/10/2007
Ballina, the land of....nowhere
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