Golden Sun - 10/10
So you've come here to read my review on Golden Sun? Alright. Read onwards, buddy.
Golden Sun is easily one of my favourite (and best) games on GBA. It ties with Riviera: The Promised Land, Fire Emblem and Final Fantasy Tactics Advance. The gameplay is a "simple" turn based system similar to Final Fantasy 1-10; you've got your magic attacks that deal alot of damage, you've got your basic attacks, your special attacks (also known as "setting your Djinn") and your summon spamming. So, onto the ratings, shall we?
Sound: 8/10
Meh. I liked the sound track; the fact that it was so detailed (to me) and easily the best soundtrack on GBA at the time, it proved an in-depth experience to the world of Weyard.
Graphics: 10/10
Yeah. They might not look much, but considering it was first released at the start of 2001, they easily are worth a 10/10 rating. They stamp all over Pokemon, Digimon, Mario Brothers, um...Pokemon, Castlevania and Fire Emblem (<3)The maps are quite large considering the game is on a 64megabit Cartridge.
Gameplay: 10/10
Turn based RPG action ftw~ Seriously. Take Final Fantasy, make the graphics sharped, throw in some cool spells (Ragnarok ftw~) and a summon or two, as well as a ton of monsters and your set. Can't get much better then that, can you? :3
Storyline: 10/10 (Thanks, Wikipedia.)
The force of Alchemy was prevalent in Weyard's ancient past, allowing for the development of great civilizations, but this eventually gave way to worldwide conflict that had subsided only with the sealing away of Alchemy in the ancient past.[25] The keys to unlocking Alchemy, a quartet of magic jewels named the Elemental Stars, have been hidden within the mountain shrine, Mt. Aleph, which in turn has been guarded by the town of Vale at the mountain's base over the ages. Three years prior to the start of the game in the game's prologue, however, Saturos and Menardi raid Mt. Aleph with the intent to take the Elemental Stars for themselves, but fail to solve the riddles guarding them and are driven away by the mountain's trap, a magically generated thunderstorm.
In the present, the teenaged adepts from Vale, Isaac, Garet, and Jenna, join Kraden in his research of Mt. Aleph,[27] but this coincides with a second raid of the sanctum by Saturos and Menardi, who are now assisted by the adepts Felix[28] and Alex, and they co-erce Isaac into giving them three of the four stars.[29] However, before they can retrieve the final star, they are forced to escape from what is now an erupting volcano,[30] with Jenna and Kraden as their hostages.[31] The guardian of Mt. Aleph, the Wise One, appears before Isaac and Garet and commands them to prevent Saturos' group from achieving their goal of restoring Alchemy to the world with the casting of the Elemental Stars into their respective Elemental Lighthouses situated across Weyard. Alchemy, as the Wise One describes, is a power that can be catastrophic if misused by the people of Weyard, so it should be kept sealed as it is.
Isaac travels to Mercury Lighthouse in the game's overworld.
Isaac and Garet valiantly pursue Saturos' group to the first Lighthouse, Mercury Lighthouse, and along the way they are joined by other young adepts named Ivan[33] and Mia.[34] But in spite of their best efforts, they fail to prevent Saturos from activating Mercury Lighthouse with the Mercury Star.[35] Saturos' group immediately leaves for the next Lighthouse while Isaac's party immediately resumes its pursuit, and the lengthy chase and journey that follows eventually spans two continents, during which Isaac finds that Saturos has taken another adept hostage as well: the girl Sheba.
Golden Sun climaxes at Venus Lighthouse; Saturos and Menardi activate the lighthouse with the Venus Star, but are again confronted by Isaac's party.[37] Attempting to annihilate their opponents, Saturos and Menardi magically merge to form a gigantic two-headed dragon,[38] but the fierce battle ultimately ends in victory for Isaac's party as they slay Saturos and Menardi for good.[39] Their victory is a hollow one, though, as they come to the conclusion that the remnant's of Saturos' group, headed by Felix and Alex, are still on its quest to light the remaining two Lighthouses, and Jenna, Sheba, and Kraden are still with them.[40] The game ends as Isaac's party boards a ship entrusted to them previously and sail out into Weyard's open seas in search of their continued objectives.
Value For Money: 1000000/10
Awsum game. One of the best GBA games ever. The overworld map is huge for a gba game (and I think it's bigger in TLA...?). Once you beat the actual game, go beat it again but differently; use only Isaac, for instance. No Djinn? No summons? I've done all those, and even used only Ivan (once I got him), with only 1 djinn; the very first Earth One
And yes, that's very, very, very, very difficult, but I had a lot of spare time back then...
Overall: 10/10
Submitted by iamtom
24/09/2007
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