For the most part, the experience is great. Each leader in your party can level up, change equipment, set up a specific move as a gambit, and eventually use mist charges and quickenings much like FFXII did. Control is done entirely with the stylus as well, so you'll either tap a unit, drag a square box to control multiple units, or tap on a leader to control him and all his units. Any actual spawning is done via summoning gates, which allow you to use Vaan's newfound treasure the "Ring of Pacts" to call espers into battle. Simply click the gate, select which leader you want the monsters to travel with, and click one of five available monsters for that mission. Any and all characters on the screen can be controlled individually, but it's a better strategy overall to create groups based on the leaders, and move them as a team. Each esper also has their own special abilities, strengths and weaknesses to certain magic types, and fits into either melee, flying, or ranged class. Sound- 8/10 Graphics- 7/10 Gmaeplay-9/10 Overall-8.0+1.0-0.1=8.9/10
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Final Fantasy XII: Revenant Wings